![]() There is the ability to create Platoons - a gang of you and one other person - to go into matches with, but it’s a very minor thing. When you die you can quit and get your rewards, but you cannot use that tank whilst the battle is still running.Īpart from battles and researching upgrades, there is a chat box - and that's it. Each match is timed, but honestly none of my matches lasted long enough to find out what happens at the zero. Your crew tells you what is damaged, both on-screen and vocally, as well as what your shot did when you fire on an enemy. Health does not regenerate, but repairs are made so the next hit doesn't hurt any more than it should. However, this does mean you can screw yourself by angling it wrong and sliding down a slope, damaging your tread and having to wait while it repairs. Each tank handles differently as you'd expect and responds to the terrain as they should. The controls are easy enough to handle with the turret turning when you move your finger across the screen and the tank responding to the joystick well enough. But apart from the extra free experience and credits (used for 85% of purchases), Premium doesn't add any advantages. 400 credits is one gold, meaning that if you want to use the gold to buy a year's worth of premium, it would cost you just shy of five and a half million credits. You can also exchange credits for gold, World of Tanks Blitz's premium currency. This helps you upgrade everything you want to use, without having to use it. This is different to experience as it is used to research upgrades for tanks you're not using, but experience is only for the tank you just competed with. You get told who killed you and all the usual, as well as what free experience you received. If you're a premium member you get 50% more of each. ![]() Post-battle you get experience for the tank as well as credits. A Sherman is a different class to a Jackson for instance, due to their sizes and can only go against similar-sized tanks - to stop Class I tanks like the Cunningham being owned by Class X tanks like the Jagdpanzer's, for example. Sadly none of these choices can be made tactically heading into a match, as the matches are random and only using certain classes of tanks. Ammo types are high explosive and armour piercing. Each tank has varying reload times, meaning you could have more armour than the opposition, but if you can't fire as fast as them you're just as likely to die as them. That can go for 100 seconds or less, depending on how many tanks you have in the circle.Īnd that's as many game modes as World of Tanks Blitz has. You capture by having at least one of your team's tanks remain in the circle that designates it for a count of 100. Your team of seven has to either destroy the opposing team's tanks, or capture the base on one of eight maps. You control a tank - chosen from a selection of 90 Russian, German and American tanks including some that were designed but never built. But I knuckled down and gave World of Tanks a chance. It's why I can't watch Big Brother or X-Factor without suffering an embolism. I wondered why I was doing this when there was no reason to, because I have a psychological need for a story. There's no storyline: no reason for controlling these third-person tanks as they attempt to kill each other. I'll be honest - when I played my first match I wasn't a fan. Even more different to play it with a touch display on my iPad. I've been playing a lot of MMOs recently, all with a human avatar, so it was quite a change to play World of Tanks Blitz. Mobile // 31st Jul 2014 - 9 years ago // By Andrew Duncan World of Tanks Blitz Review
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